Searched refs:aStorage (Results 1 – 2 of 2) sorted by relevance
79 char* aStorage = (char*) storage + sizeof(ComposeShaderContext); in onCreateContext() local80 char* bStorage = aStorage + fShaderA->contextSize(rec); in onCreateContext()97 SkShader::Context* contextA = fShaderA->createContext(newRec, aStorage); in onCreateContext()
3446 Unique_BIGNUM aStorage(a); local