Searched refs:accessPath (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutCase.cpp | 958 …PIName (const BufferBlock& block, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getAPIName() argument 967 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getAPIName() 971 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getAPIName() 978 if (pathComp == accessPath.begin() || (pathComp+1) == accessPath.end()) in getAPIName() 990 …ferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getShaderName() argument 1008 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getShaderName() 1012 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getShaderName() 1026 …t computeOffset (const BufferVarLayoutEntry& varLayout, const glu::TypeComponentVector& accessPath) in computeOffset() argument 1028 …onst int topLevelNdx = (accessPath.size() > 1 && accessPath.front().type == glu::VarTypeComponent… in computeOffset() 1029 …nst int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::… in computeOffset() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.cpp | 1043 …PIName (const BufferBlock& block, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getAPIName() argument 1052 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getAPIName() 1056 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getAPIName() 1063 if (pathComp == accessPath.begin() || (pathComp+1) == accessPath.end()) in getAPIName() 1075 …ferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getShaderName() argument 1093 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getShaderName() 1097 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getShaderName() 1111 …t computeOffset (const BufferVarLayoutEntry& varLayout, const glu::TypeComponentVector& accessPath) in computeOffset() argument 1113 …onst int topLevelNdx = (accessPath.size() > 1 && accessPath.front().type == glu::VarTypeComponent… in computeOffset() 1114 …nst int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::… in computeOffset() [all …]
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