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Searched refs:accessPath (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp958 …PIName (const BufferBlock& block, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getAPIName() argument
967 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getAPIName()
971 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getAPIName()
978 if (pathComp == accessPath.begin() || (pathComp+1) == accessPath.end()) in getAPIName()
990 …ferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getShaderName() argument
1008 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getShaderName()
1012 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getShaderName()
1026 …t computeOffset (const BufferVarLayoutEntry& varLayout, const glu::TypeComponentVector& accessPath) in computeOffset() argument
1028 …onst int topLevelNdx = (accessPath.size() > 1 && accessPath.front().type == glu::VarTypeComponent… in computeOffset()
1029 …nst int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::… in computeOffset()
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/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1043 …PIName (const BufferBlock& block, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getAPIName() argument
1052 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getAPIName()
1056 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getAPIName()
1063 if (pathComp == accessPath.begin() || (pathComp+1) == accessPath.end()) in getAPIName()
1075 …ferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) in getShaderName() argument
1093 …r (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.… in getShaderName()
1097 const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); in getShaderName()
1111 …t computeOffset (const BufferVarLayoutEntry& varLayout, const glu::TypeComponentVector& accessPath) in computeOffset() argument
1113 …onst int topLevelNdx = (accessPath.size() > 1 && accessPath.front().type == glu::VarTypeComponent… in computeOffset()
1114 …nst int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::… in computeOffset()
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