Searched refs:active_samplers (Results 1 – 5 of 5) sorted by relevance
202 prog->SamplersUsed = shader->base.active_samplers; in brw_link_shader()
786 if (sh == NULL || sh->active_samplers == 0) in _mesa_uniform()798 if ((sh->active_samplers & (1U << j)) != 0 in _mesa_uniform()
2207 GLbitfield active_samplers; /**< Bitfield of which samplers are used */ member
626 prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; in link_assign_uniform_locations()
2912 prog->SamplersUsed = shader->active_samplers; in get_mesa_program()