Searched refs:addCoverageFragmentProcessor (Results 1 – 12 of 12) sorted by relevance
72 const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* processor) { in addCoverageFragmentProcessor() function86 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()99 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix, in addCoverageTextureProcessor()129 const GrFragmentProcessor* addCoverageFragmentProcessor( in addCoverageFragmentProcessor() function132 return fPipelineBuilder->addCoverageFragmentProcessor(processor); in addCoverageFragmentProcessor()
29 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()42 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, in addCoverageTextureProcessor()
234 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in drawBatch()303 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in stencilPath()338 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in drawPathBatch()
362 pipelineBuilder->addCoverageFragmentProcessor( in DrawToTargetWithPathMask()
38 grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix, in draw_mask()
610 grPaint.addCoverageFragmentProcessor(innerEffect); in drawFilledDRRect()611 grPaint.addCoverageFragmentProcessor(outerEffect); in drawFilledDRRect()
198 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()244 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
93 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
131 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
82 const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* fp) { in addCoverageFragmentProcessor() function
888 grp->addCoverageFragmentProcessor(fp); in directFilterMaskGPU()1173 grp->addCoverageFragmentProcessor(fp); in directFilterRRectMaskGPU()1252 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, matrix))->unref(); in filterMaskGPU()
258 pipelineBuilder->addCoverageFragmentProcessor(fp); in set_random_color_coverage_stages()