/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockTests.cpp | 49 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 81 block.addUniform(Uniform("s", VarType(&typeS), 0)); in BlockSingleStructCase() 106 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in BlockSingleStructArrayCase() 107 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in BlockSingleStructArrayCase() 108 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in BlockSingleStructArrayCase() 137 block.addUniform(Uniform("s", VarType(&typeS), 0)); in BlockSingleNestedStructCase() 138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in BlockSingleNestedStructCase() 139 block.addUniform(Uniform("t", VarType(&typeT), 0)); in BlockSingleNestedStructCase() 140 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in BlockSingleNestedStructCase() 169 block.addUniform(Uniform("s", VarType(&typeS), 0)); in BlockSingleNestedStructArrayCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in init() 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in init() 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in init() 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init() 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); in init() 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in init() 214 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 1285 instance.addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(S), &s); in init() 1336 instance.addUniform(2u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,sizeof(S), &s); in init() 1379 instance.addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,sizeof(S), &s); in init() 1426 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(S), &s); in init() 1468 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3 * sizeof(S), s); in init() 1510 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3 * sizeof(S), s); in init() 1580 instance.addUniform(0u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() 1656 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() 1704 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3u * sizeof(S), s); in init() 1805 instance.addUniform(10u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() [all …]
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D | vktShaderRender.hpp | 385 void addUniform (deUint32 bindingLocation, 388 void addUniform (deUint32 bindingLocation, 529 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() function in vkt::sr::ShaderRenderCaseInstance 531 addUniform(bindingLocation, descriptorType, sizeof(T), &data); in addUniform()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrGLSLGeometryProcessor.cpp | 56 uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms() 145 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in setupPosition()
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D | GrGLSLPrimitiveProcessor.cpp | 43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
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D | GrGLSLUniformHandler.h | 28 UniformHandle addUniform(uint32_t visibility,
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); in init() 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); in init() 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); in init()
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrRRectEffect.cpp | 159 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 164 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 511 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 538 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 547 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 562 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrOvalEffect.cpp | 118 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 289 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 299 fScaleUniform = args.fUniformHandler->addUniform( in emitCode()
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D | GrBicubicEffect.cpp | 51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrConvolutionEffect.cpp | 38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrYUVEffect.cpp | 105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 262 fRGBToYUVUni = args.fUniformHandler->addUniform( in emitCode()
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D | GrConstColorProcessor.cpp | 22 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | SkLightingImageFilter.cpp | 1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1860 fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1951 fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1953 fShininessUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1987 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColorUniform() 2018 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2038 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2064 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2083 fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColor() [all …]
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D | SkArithmeticMode_gpu.cpp | 54 fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 205 fKUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
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D | SkColorCubeFilter.cpp | 241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | SkPixelXorXfermode.cpp | 179 fOpColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 282 fOpColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
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D | SkAlphaThresholdFilter.cpp | 168 fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 171 fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skia/src/core/ |
D | SkLightingShader.cpp | 188 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 193 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | SkColorMatrixFilterRowMajor255.cpp | 260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
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