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Searched refs:advanced_blending (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshader.c133 VGboolean advanced_blending; in blend_use_shader() local
142 advanced_blending = VG_TRUE; in blend_use_shader()
147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || in blend_use_shader()
149 if (!advanced_blending && shader->drawing_image) { in blend_use_shader()
150 advanced_blending = in blend_use_shader()
157 advanced_blending = VG_FALSE; in blend_use_shader()
161 return advanced_blending; in blend_use_shader()