Searched refs:advanced_blending (Results 1 – 1 of 1) sorted by relevance
133 VGboolean advanced_blending; in blend_use_shader() local142 advanced_blending = VG_TRUE; in blend_use_shader()147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || in blend_use_shader()149 if (!advanced_blending && shader->drawing_image) { in blend_use_shader()150 advanced_blending = in blend_use_shader()157 advanced_blending = VG_FALSE; in blend_use_shader()161 return advanced_blending; in blend_use_shader()