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Searched refs:allShaderTypes (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderPackingFunctionTests.cpp1177 const glu::ShaderType allShaderTypes[] = in init() local
1190 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1191 addChild(new PackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init()
1195 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1196 addChild(new UnpackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx])); in init()
1201 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1202 addChild(new PackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init()
1206 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1207 addChild(new UnpackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx])); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp1368 const glu::ShaderType allShaderTypes[] = in init() local
1381 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1382 addChild(new PackSnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init()
1386 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1387 addChild(new UnpackSnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx])); in init()
1392 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1393 addChild(new PackUnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init()
1397 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init()
1398 addChild(new UnpackUnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx])); in init()