Searched refs:allocBlock (Results 1 – 15 of 15) sorted by relevance
48 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()80 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructCase()105 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructArrayCase()136 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructCase()168 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructArrayCase()191 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in BlockMultiBasicTypesCase()198 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in BlockMultiBasicTypesCase()232 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in BlockMultiNestedStructCase()239 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in BlockMultiNestedStructCase()270 UniformBlock& block = m_interface.allocBlock("Block"); in Block2LevelStructArrayCase()[all …]
224 UniformBlock& allocBlock (const std::string& name);
99 UniformBlock& block = m_interface.allocBlock(std::string("Block") + (char)('A' + m_blockNdx)); in generateBlock()
238 UniformBlock& ShaderInterface::allocBlock (const std::string& name) in allocBlock() function in vkt::ubo::ShaderInterface
63 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()101 UniformBlock& block = m_interface.allocBlock("Block"); in init()134 UniformBlock& block = m_interface.allocBlock("Block"); in init()173 UniformBlock& block = m_interface.allocBlock("Block"); in init()213 UniformBlock& block = m_interface.allocBlock("Block"); in init()245 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()252 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()296 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()303 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()
118 …BufferBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str(… in generateBlock()301 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()321 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicUnsizedArrayCase()355 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructCase()386 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructArrayCase()423 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructCase()461 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructArrayCase()495 BufferBlock& block = m_interface.allocBlock("Block"); in BlockUnsizedStructArrayCase()536 BufferBlock& block = m_interface.allocBlock("Block"); in Block2LevelUnsizedStructArrayCase()583 BufferBlock& block = m_interface.allocBlock("Block"); in BlockUnsizedNestedStructArrayCase()[all …]
117 BufferBlock& allocBlock (const char* name);
234 BufferBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in vkt::ssbo::ShaderInterface
125 …BufferBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str(… in generateBlock()314 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()332 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicUnsizedArrayCase()368 BufferBlock& block = m_interface.allocBlock("Block"); in init()401 BufferBlock& block = m_interface.allocBlock("Block"); in init()440 BufferBlock& block = m_interface.allocBlock("Block"); in init()480 BufferBlock& block = m_interface.allocBlock("Block"); in init()516 BufferBlock& block = m_interface.allocBlock("Block"); in init()559 BufferBlock& block = m_interface.allocBlock("Block"); in init()608 BufferBlock& block = m_interface.allocBlock("Block"); in init()[all …]
65 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()103 UniformBlock& block = m_interface.allocBlock("Block"); in init()
127 BufferBlock& allocBlock (const char* name);
285 BufferBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gles31::bb::ShaderInterface
221 UniformBlock& allocBlock (const char* name);
87 …UniformBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str… in generateBlock()
350 UniformBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gls::ub::ShaderInterface