Searched refs:anim_chunks (Results 1 – 2 of 2) sorted by relevance
467 int anim_chunks = 0; in ParseVP8X() local513 if (anim_chunks > 0) return PARSE_ERROR; in ParseVP8X()524 } else if (anim_chunks == 0) { in ParseVP8X()525 ++anim_chunks; in ParseVP8X()536 if (anim_chunks == 0) return PARSE_ERROR; // 'ANIM' precedes frames. in ParseVP8X()
439 int anim_chunks = 0; in ParseVP8XChunks() local460 if (anim_chunks > 0 || is_animation) return PARSE_ERROR; in ParseVP8XChunks()471 } else if (anim_chunks == 0) { in ParseVP8XChunks()472 ++anim_chunks; in ParseVP8XChunks()483 if (anim_chunks == 0) return PARSE_ERROR; // 'ANIM' precedes frames. in ParseVP8XChunks()