Searched refs:animators (Results 1 – 6 of 6) sorted by relevance
28 int animators = fAnimators.count(); in init() local29 fInterpolators.setCount(animators); in init()30 memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*)); in init()31 fState.setCount(animators); in init()33 for (index = 0; index < animators; index++) in init()235 int animators = fAnimators.count(); in fixInterpolator() local236 for (int index = 0; index < animators; index++) { in fixInterpolator()254 int animators = fAnimators.count(); in initializeSave() local255 int activeTotal = fDrawIndex + animators; in initializeSave()330 int animators = fAnimators.count(); in resetInterpolators() local[all …]
87 int animators = fAnimators.count(); in activate() local88 for (int index = 0; index < animators; index++) in activate()270 int animators = fAnimators.count(); in enable() local272 for (index = 0; index < animators; index++) { in enable()569 int animators = fActive->fAnimators.count(); in interpolate() local570 for (int inner = 0; inner < animators; inner++) { in interpolate()
230 ApplyTransition affects how the apply element sets the time of the animators.
META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...