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Searched refs:assignUniqueKeyToTexture (Results 1 – 7 of 7) sorted by relevance

/external/skia/include/gpu/
DGrTextureProvider.h42 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { in assignUniqueKeyToTexture() function
/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.cpp252 textureProvider->assignUniqueKeyToTexture(key, blurProfile); in CreateCircleBlurProfileTexture()
DSkColorCubeFilter.cpp320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube); in asFragmentProcessor()
DSkBlurMaskFilter.cpp799 textureProvider->assignUniqueKeyToTexture(key, blurProfile); in CreateBlurProfileTexture()
1007 texProvider->assignUniqueKeyToTexture(key, blurNinePatchTexture); in Create()
/external/skia/src/gpu/effects/
DGrTextureStripAtlas.cpp211 fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTexture); in lockTexture()
/external/skia/tests/
DGLProgramsTest.cpp175 textureProvider->assignUniqueKeyToTexture(key, texture); in random_render_target()
/external/skia/src/gpu/
DGrTextureParamsAdjuster.cpp454 fContext->textureProvider()->assignUniqueKeyToTexture(copyKey, result); in refTextureForParams()