Searched refs:attribute_index_ (Results 1 – 2 of 2) sorted by relevance
41 attribute_index_ = glGetAttribLocation(shader_program_, "c"); in SetupGLRendering()42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL); in SetupGLRendering()43 glEnableVertexAttribArray(attribute_index_); in SetupGLRendering()56 glDisableVertexAttribArray(attribute_index_); in CleanupGLRendering()
18 attribute_index_(0) {} in GLInterfaceTest()41 GLint attribute_index_; variable