Searched refs:availableLevels (Results 1 – 4 of 4) sorted by relevance
81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local84 return availableLevels >= 2 ? unusedValueWeight : 0.0f; in getWeight()86 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()121 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDe… in BinaryVecOp() local129 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1); in BinaryVecOp()710 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDept… in EqualityComparisonOp() local711 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1); in EqualityComparisonOp()
532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth(); in getWeight() local533 return (availableLevels > 1) ? 1.0f : 0.0f; in getWeight()
127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local129 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()
1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local1374 if (availableLevels < 3) in getWeight()1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local1600 if (availableLevels < 3) in getWeight()