Searched refs:bBounds (Results 1 – 3 of 3) sorted by relevance
35 SkRect bBounds; in draw() local36 bullet->getBounds(&bBounds); in draw()38 if (bBounds.fLeft == (int16_t)0x8000U) in draw()44 if (bBounds.intersect(tBounds)) { in draw()
79 const GrPipeline& b, const SkRect& bBounds,86 return aBounds.fRight <= bBounds.fLeft ||87 aBounds.fBottom <= bBounds.fTop ||88 bBounds.fRight <= aBounds.fLeft ||89 bBounds.fBottom <= aBounds.fTop;
META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...