Searched refs:bLuminosity (Results 1 – 1 of 1) sorted by relevance
873 FX_BOOL bLuminosity = FALSE; in LoadSMask() local874 bLuminosity = pSMaskDict->GetConstString("S") != "Alpha"; in LoadSMask()891 bLuminosity ? FXDIB_Rgb32 : FXDIB_8bppMask)) { in LoadSMask()896 bLuminosity ? FXDIB_Rgb : FXDIB_8bppMask)) { in LoadSMask()903 if (bLuminosity) { in LoadSMask()946 options.m_ColorMode = bLuminosity ? RENDER_COLOR_NORMAL : RENDER_COLOR_ALPHA; in LoadSMask()950 pCS ? pCS->GetFamily() : 0, bLuminosity); in LoadSMask()974 if (bLuminosity) { in LoadSMask()