Searched refs:baseShader (Results 1 – 1 of 1) sorted by relevance
13 SkAutoTUnref<SkShader> baseShader(buffer.readShader()); in CreateProc() local14 if (!baseShader) { in CreateProc()17 return baseShader->newWithLocalMatrix(lm); in CreateProc()57 SkShader* baseShader = const_cast<SkShader*>(this); in newWithLocalMatrix() local63 baseShader = proxy.get(); in newWithLocalMatrix()66 return new SkLocalMatrixShader(baseShader, *lm); in newWithLocalMatrix()