Searched refs:baseTexFormat (Results 1 – 1 of 1) sorted by relevance
3758 GLenum baseTexFormat = texImage->_BaseFormat; in decompress_texture_image() local3768 if ((baseTexFormat == GL_LUMINANCE || in decompress_texture_image()3769 baseTexFormat == GL_LUMINANCE_ALPHA || in decompress_texture_image()3770 baseTexFormat == GL_INTENSITY) || in decompress_texture_image()3774 ((baseTexFormat == GL_RGBA || in decompress_texture_image()3775 baseTexFormat == GL_RGB || in decompress_texture_image()3776 baseTexFormat == GL_RG) && in decompress_texture_image()