Searched refs:basicIterations (Results 1 – 1 of 1) sorted by relevance
1763 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFo… in generateIterations() local1771 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()1774 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1781 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()1783 …if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generateIterations()1786 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1898 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFo… in generateIterations() local1907 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()1910 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()1917 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()[all …]