/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer() 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer() [all …]
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D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pBufferDataUploadTests.cpp | 2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2106 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2385 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in createBuffer() 2397 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); in createBuffer() 2443 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in deleteBuffer() 2582 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload() 2650 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload() 2803 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap() 3028 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap() [all …]
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null); 228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); 230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null); 300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 313 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers() 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers() 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); in drawQuadWithVaoBuffers() 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES() 73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES() 82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES() 427 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES() 428 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES() 442 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES() 455 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES() 464 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES() 496 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES() 534 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES() [all …]
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D | gluDrawUtil.cpp | 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in uploadBufferData() 333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in uploadBufferData() 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); in IndexBuffer() 381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in IndexBuffer() 424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); in setVertexBufferAttributes() 429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setVertexBufferAttributes() 551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in drawFromBuffers() 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawFromBuffers()
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init() 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init() 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate() 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate() 196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate() 317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() [all …]
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D | es31fIndirectComputeDispatchTests.cpp | 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferUpload() 250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferCompute() 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer() 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer() 366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer); in iterate()
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D | es31fDrawTests.cpp | 856 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); in renderTo() 863 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); in renderTo() 870 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); in renderTo() 879 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); in renderTo() 884 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); in renderTo() 1365 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand() 1388 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand() 1433 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData() 1456 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData() 1487 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in createDrawIndices() [all …]
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D | es31fSynchronizationTests.cpp | 216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); in init() 256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in init() 368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in verifyResults() 1387 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_operationResultStorages[step]); in verifyResults() 1637 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genStorage() 1711 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genResultStorage() 2167 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in init() 2175 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in init() 2253 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in iterate() 2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 163 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in init() 488 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in drawOneIteration() 577 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 634 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 778 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in setupRenderData()
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D | es31fFboNoAttachmentTests.cpp | 130 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferSize() 161 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferSize() 230 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferRenderable() 241 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferRenderable()
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D | es31fAtomicCounterTests.cpp | 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate() 1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 1020 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData() 458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData() 479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite() 491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite() 514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite() 544 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapReadWrite() 593 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL() 603 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); in renderGL() 629 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL() 631 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderGL() [all …]
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D | glsShaderPerformanceMeasurer.cpp | 187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in init() 202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init() 216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init()
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D | glsStateChangePerfTestCases.cpp | 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in requireIndexBuffers() 255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in requireIndexBuffers() 281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in requireCoordBuffers() 285 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in requireCoordBuffers()
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in setPos() 165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setPos() 234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in initBuffer() 253 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initBuffer()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 358 ctx.bindBuffer(ctx.ARRAY_BUFFER, tmp); 375 ctx.bindBuffer(ctx.ARRAY_BUFFER, null); 376 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null);
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/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 211 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createCoordBuffer() 215 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createCoordBuffer() 249 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer() 253 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer() 673 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer); in render() 675 m_gl.bindBuffer(GL_ARRAY_BUFFER, 0); in render() 690 m_gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in render()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 472 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); in createBuffers() 474 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createBuffers() 549 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in init()
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