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Searched refs:bindFramebuffer (Results 1 – 25 of 73) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest()
196 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
256 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
287 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
304 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
320 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
336 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
381 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
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Des2fFboRenderTest.cpp422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
780 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
798 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
877 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
887 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
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/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
263 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
280 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
357 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
374 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest()
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Des3fFboRenderTest.cpp261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
314 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
557 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
591 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
651 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
670 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
689 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
724 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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Des3fShaderPrecisionTests.cpp279 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
285 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
375 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
538 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
591 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
639 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
726 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
732 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
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Des3fRasterizationTests.cpp215 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
269 gl.bindFramebuffer(GL_FRAMEBUFFER, m_blitDstFbo); in init()
284 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
383 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawPrimitives()
384 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives()
390 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives()
395 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawPrimitives()
Des3fShaderFragDataTests.cpp283 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp191 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
229 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
256 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration()
513 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration()
540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
550 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
589 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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Des31fAdvancedBlendTests.cpp292 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
313 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
342 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate()
522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in iterate()
Des31fFboNoAttachmentTests.cpp101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize()
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable()
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate()
370 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate()
472 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate()
Des31fShaderHelperInvocationTests.cpp234 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); in FboHelper()
246 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_resolveFramebuffer); in FboHelper()
261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); in bindForRendering()
275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
Des31fStencilTexturingTests.cpp549 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
611 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
702 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
773 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
831 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
914 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
975 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
Des31fTextureMultisampleTests.cpp364 gl.bindFramebuffer (GL_FRAMEBUFFER, fboID); in genMultisampleTexture()
649 gl.bindFramebuffer (GL_FRAMEBUFFER, m_fboID); in init()
835 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in updateTexture()
924 gl.bindFramebuffer (GL_FRAMEBUFFER, 0); in updateTexture()
1166 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in init()
1382 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in renderToTexture()
1434 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in renderToTexture()
Des31fDrawBuffersIndexedTests.cpp403 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in genRenderbuffers()
432 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in genRenderbuffers()
551 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in verifyRenderbuffers()
569 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in verifyRenderbuffers()
1021 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in renderQuad()
1041 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in renderQuad()
Des31fPrimitiveBoundingBoxTests.cpp676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init()
681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in init()
841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in setupRender()
1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
1834 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
2646 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
3182 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo); in init()
3195 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo); in init()
3357 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in iterate()
3361 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in iterate()
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/external/deqp/modules/glshared/
DglsScissorTests.cpp508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init()
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); in init()
534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in render()
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); in render()
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render()
639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); in iterate()
DglsLifetimeTests.cpp193 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in setupFbo()
226 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in setupFbo()
236 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in drawFbo()
244 gl.bindFramebuffer(GL_FRAMEBUFFER, 0), in drawFbo()
251 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in getFboAttachment()
266 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in getFboAttachment()
DglsStateChangePerfTestCases.cpp395 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in requireFramebuffers()
407 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in requireFramebuffers()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp447 static GLW_APICALL void GLW_APIENTRY bindFramebuffer (deUint32 target, deUint32 framebuffer) in bindFramebuffer() function
453 context->gl.bindFramebuffer(target, framebuffer); in bindFramebuffer()
518 dst->bindFramebuffer = bindFramebuffer; in initFunctions()
DgluES3PlusWrapperFuncs.inl15 dst->bindFramebuffer = src.bindFramebuffer;
DgluFboRenderContext.cpp265 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in createFramebuffer()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp468 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2()
570 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2()
593 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2()
688 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2()
714 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2()
723 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2()
804 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2()
811 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2()
DteglImageUtil.cpp486 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in createBuffer()
508 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in createBuffer()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl10 gl->bindFramebuffer = &glBindFramebuffer;
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);

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