/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest() 196 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 256 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 287 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 304 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 320 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 336 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 381 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() [all …]
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D | es2fFboRenderTest.cpp | 422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 780 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 798 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 877 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 887 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 263 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 280 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 357 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() 374 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest() [all …]
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D | es3fFboRenderTest.cpp | 261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 314 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 557 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 591 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 651 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 670 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 689 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 724 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() [all …]
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D | es3fShaderPrecisionTests.cpp | 279 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 285 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 375 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 538 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 591 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 639 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 726 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 732 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() [all …]
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D | es3fRasterizationTests.cpp | 215 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 269 gl.bindFramebuffer(GL_FRAMEBUFFER, m_blitDstFbo); in init() 284 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 383 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawPrimitives() 384 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives() 390 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives() 395 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawPrimitives()
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D | es3fShaderFragDataTests.cpp | 283 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 191 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 229 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 256 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration() 513 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration() 540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 550 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 589 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() [all …]
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D | es31fAdvancedBlendTests.cpp | 292 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 313 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 342 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate() 522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate() 529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in iterate()
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D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize() 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable() 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate() 370 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate() 472 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate()
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D | es31fShaderHelperInvocationTests.cpp | 234 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); in FboHelper() 246 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_resolveFramebuffer); in FboHelper() 261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); in bindForRendering() 275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels() 277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
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D | es31fStencilTexturingTests.cpp | 549 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 611 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 702 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 773 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 831 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 914 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 975 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate()
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D | es31fTextureMultisampleTests.cpp | 364 gl.bindFramebuffer (GL_FRAMEBUFFER, fboID); in genMultisampleTexture() 649 gl.bindFramebuffer (GL_FRAMEBUFFER, m_fboID); in init() 835 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in updateTexture() 924 gl.bindFramebuffer (GL_FRAMEBUFFER, 0); in updateTexture() 1166 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in init() 1382 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID); in renderToTexture() 1434 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in renderToTexture()
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D | es31fDrawBuffersIndexedTests.cpp | 403 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in genRenderbuffers() 432 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in genRenderbuffers() 551 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in verifyRenderbuffers() 569 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in verifyRenderbuffers() 1021 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); in renderQuad() 1041 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in renderQuad()
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D | es31fPrimitiveBoundingBoxTests.cpp | 676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init() 681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in init() 841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in setupRender() 1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 1834 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 2646 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 3182 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo); in init() 3195 gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo); in init() 3357 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in iterate() 3361 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in iterate() [all …]
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init() 515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); in init() 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in render() 535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); in render() 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render() 639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); in iterate()
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D | glsLifetimeTests.cpp | 193 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in setupFbo() 226 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in setupFbo() 236 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in drawFbo() 244 gl.bindFramebuffer(GL_FRAMEBUFFER, 0), in drawFbo() 251 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in getFboAttachment() 266 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in getFboAttachment()
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D | glsStateChangePerfTestCases.cpp | 395 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in requireFramebuffers() 407 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in requireFramebuffers()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 447 static GLW_APICALL void GLW_APIENTRY bindFramebuffer (deUint32 target, deUint32 framebuffer) in bindFramebuffer() function 453 context->gl.bindFramebuffer(target, framebuffer); in bindFramebuffer() 518 dst->bindFramebuffer = bindFramebuffer; in initFunctions()
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D | gluES3PlusWrapperFuncs.inl | 15 dst->bindFramebuffer = src.bindFramebuffer;
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D | gluFboRenderContext.cpp | 265 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in createFramebuffer()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 468 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2() 570 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2() 593 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2() 688 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2() 714 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2() 723 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2() 804 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer)); in invokeGLES2() 811 GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0)); in invokeGLES2()
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D | teglImageUtil.cpp | 486 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in createBuffer() 508 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in createBuffer()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 10 gl->bindFramebuffer = &glBindFramebuffer;
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
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