Searched refs:bind_draw_and_unbind (Results 1 – 2 of 2) sorted by relevance
229 …void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTar… in bind_draw_and_unbind() function
472 blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false); in draw()