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Searched refs:bindingAlignment (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1525 int bindingAlignment = 0; in iterate() local
1528 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()
1534 if (bindingAlignment > 0) in iterate()
1535 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp2181 int bindingAlignment = 0; in iterate() local
2184 gl.getIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()
2193 if (bindingAlignment > 0) in iterate()
2194 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp1935 const int bindingAlignment = (int)properties.limits.minStorageBufferOffsetAlignment; in iterate() local
1942 if (bindingAlignment > 0) in iterate()
1943 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()