Searched refs:bindingAlignment (Results 1 – 3 of 3) sorted by relevance
1525 int bindingAlignment = 0; in iterate() local1528 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()1534 if (bindingAlignment > 0) in iterate()1535 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
2181 int bindingAlignment = 0; in iterate() local2184 gl.getIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()2193 if (bindingAlignment > 0) in iterate()2194 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()
1935 const int bindingAlignment = (int)properties.limits.minStorageBufferOffsetAlignment; in iterate() local1942 if (bindingAlignment > 0) in iterate()1943 curOffset = deRoundUp32(curOffset, bindingAlignment); in iterate()