Searched refs:blendd (Results 1 – 3 of 3) sorted by relevance
544 D3D11_BLEND_DESC blendd; in init() local545 memset(&blendd, 0, sizeof(blendd)); in init()546 blendd.RenderTarget[0].BlendEnable = TRUE; in init()547 blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha in init()549 blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha in init()551 blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha in init()553 blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; in init()554 ensure(dev->CreateBlendState(&blendd, &blend)); in init()
761 struct pipe_blend_state blendd; in dxgi_blitter() local762 memset(&blendd, 0, sizeof(blendd)); in dxgi_blitter()763 blendd.rt[0].colormask = PIPE_MASK_RGBA; in dxgi_blitter()764 blend = pipe->create_blend_state(pipe, &blendd); in dxgi_blitter()
205 struct pipe_blend_state blendd; in init_context() local206 memset(&blendd, 0, sizeof(blendd)); in init_context()207 blendd.rt[0].colormask = 0xf; in init_context()208 default_blend = pipe->create_blend_state(pipe, &blendd); in init_context()