Searched refs:bmp2 (Results 1 – 1 of 1) sorted by relevance
798 CFX_DIBitmap* bmp2 = bmp1->TransformTo((CFX_Matrix*)&m2, left, top); in RenderDeviceDrawImage() local808 FXSYS_round(r.Width()), FXSYS_round(r.Height()), bmp2, in RenderDeviceDrawImage()813 if (bmp2) { in RenderDeviceDrawImage()814 delete bmp2; in RenderDeviceDrawImage()815 bmp2 = NULL; in RenderDeviceDrawImage()838 CFX_DIBitmap* bmp2 = bmp1->FlipImage(FALSE, TRUE); in RenderDeviceStretchImage() local839 CFX_DIBitmap* bmp3 = bmp2->TransformTo((CFX_Matrix*)&m2, left, top); in RenderDeviceStretchImage()855 if (bmp2) { in RenderDeviceStretchImage()856 delete bmp2; in RenderDeviceStretchImage()857 bmp2 = NULL; in RenderDeviceStretchImage()[all …]