Searched refs:bounciness (Results 1 – 2 of 2) sorted by relevance
190 final float bounciness = Math.min(getBounciness() + otherBounciness, 1.0f); in resolveCollision() local191 final float coefficientOfRestitution = bounciness; // 0 = perfectly inelastic, in resolveCollision()237 public void setBounciness(float bounciness) { in setBounciness() argument238 mBounciness = bounciness; in setBounciness()
35 public void setBounciness(float bounciness) { in setBounciness() argument36 mBounciness = bounciness; in setBounciness()