Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance
455 Handle<Object> break_points_hit = CheckBreakPoints(break_point_objects); in Break() local456 if (!break_points_hit->IsUndefined()) { in Break()460 OnDebugBreak(break_points_hit, false); in Break()514 Handle<FixedArray> break_points_hit; in CheckBreakPoints() local519 break_points_hit = factory->NewFixedArray(array->length()); in CheckBreakPoints()523 break_points_hit->set(break_points_hit_count++, *o); in CheckBreakPoints()527 break_points_hit = factory->NewFixedArray(1); in CheckBreakPoints()529 break_points_hit->set(break_points_hit_count++, *break_point_objects); in CheckBreakPoints()538 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); in CheckBreakPoints()1517 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) { in MakeBreakEvent() argument[all …]
362 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);523 Handle<Object> break_points_hit);
997 function MakeBreakEvent(break_id, break_points_hit) { argument998 return new BreakEvent(break_id, break_points_hit);1002 function BreakEvent(break_id, break_points_hit) { argument1004 this.break_points_hit_ = break_points_hit;