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Searched refs:bumpedUnitNr (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1095 GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; in load_texunit_bumpmap() local
1106 ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); in load_texunit_bumpmap()
1133 p->texcoord_tex[bumpedUnitNr] = bumped; in load_texunit_bumpmap()