Searched refs:bumpedUnitNr (Results 1 – 1 of 1) sorted by relevance
1095 GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; in load_texunit_bumpmap() local1106 ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); in load_texunit_bumpmap()1133 p->texcoord_tex[bumpedUnitNr] = bumped; in load_texunit_bumpmap()