Searched refs:cached_vs (Results 1 – 1 of 1) sorted by relevance
98 void *cached_vs[NUM_RENDERER_VS]; member237 if (!r->cached_vs[id]) { in renderer_set_vs()254 r->cached_vs[id] = create_passthrough_vs(r->pipe, semantic_name); in renderer_set_vs()257 cso_set_vertex_shader_handle(r->cso, r->cached_vs[id]); in renderer_set_vs()1198 if (ctx->cached_vs[i]) in renderer_destroy()1199 cso_delete_vertex_shader(ctx->cso, ctx->cached_vs[i]); in renderer_destroy()