Searched refs:calculateLod (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 499 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() function in deqp::gles3::Functional::Vertex2DTextureCase 703 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() 805 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 961 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() function in deqp::gles3::Functional::VertexCubeTextureCase 1038 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() 1143 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const; 1286 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureN… in calculateLod() function in deqp::gles3::Functional::Vertex2DArrayTextureCase 1378 …const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureN… in iterate() 1481 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const; [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 401 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 539 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() function in deqp::gles2::Functional::Vertex2DTextureCase 602 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() 704 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 857 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() function in deqp::gles2::Functional::VertexCubeTextureCase 934 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate()
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