Searched refs:channelObj (Results 1 – 1 of 1) sorted by relevance
622 D3D9Channel* channelObj = ddIt->second; in UpdateRenderSurface() local623 if (channelObj) in UpdateRenderSurface()625 textureFromChannel = channelObj->GetTexture(); in UpdateRenderSurface()626 textureWidth = channelObj->GetTextureWidth(); in UpdateRenderSurface()627 textureHeight = channelObj->GetTextureHeight(); in UpdateRenderSurface()631 channelObj->GetStreamSettings(0, zOrder, startWidth, in UpdateRenderSurface()642 channelObj->RenderOffFrame(); in UpdateRenderSurface()