Searched refs:checkCompiled (Results 1 – 1 of 1) sorted by relevance
57 bool checkCompiled = kChromium_GrGLDriver != glCtx.driver(); in GrGLCompileAndAttachShader() local59 checkCompiled = true; in GrGLCompileAndAttachShader()61 if (checkCompiled) { in GrGLCompileAndAttachShader()