Searched refs:check_valid_to_render (Results 1 – 1 of 1) sorted by relevance
106 check_valid_to_render(struct gl_context *ctx, const char *function) in check_valid_to_render() function338 if (!check_valid_to_render(ctx, "glDrawElements")) in _mesa_validate_DrawElements()395 if (!check_valid_to_render(ctx, "glMultiDrawElements")) in _mesa_validate_MultiDrawElements()461 if (!check_valid_to_render(ctx, "glDrawRangeElements")) in _mesa_validate_DrawRangeElements()508 if (!check_valid_to_render(ctx, "glDrawArrays")) in _mesa_validate_DrawArrays()551 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) in _mesa_validate_DrawArraysInstanced()593 if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) in _mesa_validate_DrawElementsInstanced()659 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { in _mesa_validate_DrawTransformFeedback()