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Searched refs:check_valid_to_render (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dapi_validate.c106 check_valid_to_render(struct gl_context *ctx, const char *function) in check_valid_to_render() function
338 if (!check_valid_to_render(ctx, "glDrawElements")) in _mesa_validate_DrawElements()
395 if (!check_valid_to_render(ctx, "glMultiDrawElements")) in _mesa_validate_MultiDrawElements()
461 if (!check_valid_to_render(ctx, "glDrawRangeElements")) in _mesa_validate_DrawRangeElements()
508 if (!check_valid_to_render(ctx, "glDrawArrays")) in _mesa_validate_DrawArrays()
551 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) in _mesa_validate_DrawArraysInstanced()
593 if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) in _mesa_validate_DrawElementsInstanced()
659 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { in _mesa_validate_DrawTransformFeedback()