Searched refs:chopToInt (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 846 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 847 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 848 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 849 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo… 852 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 853 …2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 854 … (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 855 …ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo…
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 110 inline int chopToInt (float a) { return deChopFloatToInt32(a); } in chopToInt() function 328 Vector<int, Size> chopToInt (const Vector<float, Size>& v) in chopToInt() function 332 res.m_data[i] = chopToInt(v.m_data[i]); in chopToInt()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 1212 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 1213 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 1214 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 1215 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo… 1218 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 1222 …2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 1223 … (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 1224 …ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo…
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 1269 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 1270 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 1271 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 1272 …derEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo… 1275 …nt (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in… 1276 …2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopTo… 1277 … (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopTo… 1278 …ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopTo…
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