Searched refs:cleanupShaders (Results 1 – 2 of 2) sorted by relevance
174 this->cleanupShaders(shadersToDelete); in finalize()250 this->cleanupShaders(shaderIDs); in cleanupProgram()253 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders() function in GrGLProgramBuilder
54 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);