Searched refs:clearDepthf (Results 1 – 25 of 44) sorted by relevance
12
379 gl.clearDepthf (1.0f); in testPolygonOffset()508 gl.clearDepthf (1.0f); in testPolygonOffset()626 gl.clearDepthf (1.0f); in testPolygonOffset()776 gl.clearDepthf (1.0f); in testPolygonOffset()889 gl.clearDepthf (1.0f); in testPolygonOffset()1006 gl.clearDepthf (1.0f); in testPolygonOffset()1142 gl.clearDepthf (1.0f); // far in testPolygonOffset()1158 gl.clearDepthf (0.0f); // far in testPolygonOffset()
284 gl.clearDepthf (1.0f); in renderGL()300 gl.clearDepthf (clear->clearDepth); in renderGL()
211 context.clearDepthf(1.0f); in render()
308 gl.clearDepthf (1.0f); in iterate()
224 context.clearDepthf(op.depth); in executeOps()
547 ctx.clearDepthf (1.0f); in testRender()685 ctx.clearDepthf (1.0f); in testRender()913 ctx.clearDepthf (1.0f); in testRender()1160 ctx.clearDepthf (1.0f); in render()
382 gl.clearDepthf (1.0f); in testPolygonOffset()511 gl.clearDepthf (1.0f); in testPolygonOffset()629 gl.clearDepthf (1.0f); in testPolygonOffset()779 gl.clearDepthf (1.0f); in testPolygonOffset()892 gl.clearDepthf (1.0f); in testPolygonOffset()1009 gl.clearDepthf (1.0f); in testPolygonOffset()1145 gl.clearDepthf (1.0f); // far in testPolygonOffset()1161 gl.clearDepthf (0.0f); // far in testPolygonOffset()
287 gl.clearDepthf (1.0f); in renderGL()303 gl.clearDepthf (clear->clearDepth); in renderGL()
214 context.clearDepthf(1.0f); in render()
227 context.clearDepthf(op.depth); in executeOps()
550 ctx.clearDepthf (1.0f); in testRender()688 ctx.clearDepthf (1.0f); in testRender()917 ctx.clearDepthf (1.0f); in testRender()1164 ctx.clearDepthf (1.0f); in render()
400 GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f)); in initializeDepthRbo()416 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth)); in initializeDepthRbo()
235 gl.clearDepthf(1.0f); in iterate()256 gl.clearDepthf(1.0f); in iterate()443 gl.clearDepthf(0.0f); in render()
23 gl->clearDepthf = &glClearDepthf;
35 gl->clearDepthf = &glClearDepthf;
23 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
39 gl->clearDepthf = &glClearDepthf;
44 gl->clearDepthf = &glClearDepthf;
39 dst->clearDepthf = src.clearDepthf;
112 virtual void clearDepthf (float depth);
256 m_curCtx->clearDepthf(depth); in glClearDepthf()
100 virtual void clearDepthf (float depth) = DE_NULL;
254 clearDepthf, in init()
289 clearDepthf, in init()