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Searched refs:compileAndAttachShaders (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp104 bool GrGLProgramBuilder::compileAndAttachShaders(GrGLSLShaderBuilder& shader, in compileAndAttachShaders() function in GrGLProgramBuilder
139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()
155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()
DGrGLProgramBuilder.h45 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,