Searched refs:compileAndAttachShaders (Results 1 – 2 of 2) sorted by relevance
104 bool GrGLProgramBuilder::compileAndAttachShaders(GrGLSLShaderBuilder& shader, in compileAndAttachShaders() function in GrGLProgramBuilder139 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) { in finalize()155 if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) { in finalize()
45 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,