Searched refs:compressedTextureList (Results 1 – 1 of 1) sorted by relevance
95 vector<deUint32> compressedTextureList; member in tcu::null::Context238 compressedTextureList.push_back(compressedFormats[ndx]); in Context()360 *params = (int)ctx->compressedTextureList.size(); in glGetIntegerv()364 …deMemcpy(params, &ctx->compressedTextureList[0], ctx->compressedTextureList.size()*sizeof(deUint32… in glGetIntegerv()