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Searched refs:compressed_depthtex_mask (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_state_common.c631 dst->views.compressed_depthtex_mask |= 1 << i; in r600_set_sampler_views()
633 dst->views.compressed_depthtex_mask &= ~(1 << i); in r600_set_sampler_views()
664 dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()
1065 if (rctx->vs_samplers.views.compressed_depthtex_mask) { in r600_update_derived_state()
1068 if (rctx->ps_samplers.views.compressed_depthtex_mask) { in r600_update_derived_state()
Dr600_pipe.h272 uint32_t compressed_depthtex_mask; /* which textures are depth */ member
Dr600_blit.c234 unsigned depth_texture_mask = textures->compressed_depthtex_mask; in r600_decompress_depth_textures()