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Searched refs:connect_done (Results 1 – 2 of 2) sorted by relevance

/external/webrtc/webrtc/sound/
Dpulseaudiosoundsystem.cc1088 bool connect_done; member
1095 data->instance->OnConnectToPulseCallback(context, &data->connect_done); in ConnectToPulseCallbackThunk()
1099 pa_context *context, bool *connect_done) { in OnConnectToPulseCallback() argument
1105 *connect_done = true; in OnConnectToPulseCallback()
1118 data.connect_done = false; in ConnectToPulse()
1138 } while (!data.connect_done); in ConnectToPulse()
Dpulseaudiosoundsystem.h67 void OnConnectToPulseCallback(pa_context *context, bool *connect_done);