Searched refs:conversions (Results 1 – 25 of 347) sorted by relevance
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7 @ CHECK-NOFP16: instruction requires: half-float conversions10 @ CHECK-NOFP16: instruction requires: half-float conversions14 @ CHECK-NOFP16: instruction requires: half-float conversions17 @ CHECK-NOFP16: instruction requires: half-float conversions
1dEQP-GLES2.functional.buffer.write.basic.array_dynamic_draw 2dEQP-GLES2. ...
1dEQP-GLES3.functional.buffer.copy.basic.array_copy_read 2dEQP-GLES3. ...
1 ; Test conversions of unsigned i64s to floating-point values (z10 only).5 ; Test i64->f32. There's no native support for unsigned i64-to-fp conversions,6 ; but we should be able to implement them using signed i64-to-fp conversions.
23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
... flush_wait 2dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4x2_vertex 3dEQP-GLES3.functional ...
300 ConversionSet &conversions() { in conversions() function304 const ConversionSet &conversions() const { in conversions() function309 conversions().push_back(D); in addConversion()313 iterator begin() { return conversions().begin(); } in begin()314 iterator end() { return conversions().end(); } in end()317 const_iterator begin() const { return conversions().begin(); } in begin()318 const_iterator end() const { return conversions().end(); } in end()
33 + Negative tests for implict array / struct conversions36 + Extensive function overloading tests with implicit conversions37 + Extensive negative tests for various other implicit conversions
3 ; Never merge these two conversions, even though it's possible: this is4 ; significantly more expensive than the two conversions on some targets
6 ; This is a test for float to half float conversions on x86-64.9 ; 1) half float to float conversions are12 ; 2) float to half float conversions are translated into calls19 ; 2) float to half float conversions are translated using
67 NSLog(@"%@!"); // expected-warning{{more '%' conversions than data arguments}}82 MyNSLog(@"%@"); // expected-warning {{more '%' conversions than data arguments}}83 …MyCFStringCreateWithFormat(CFSTR("%@")); // expected-warning {{more '%' conversions than data argu…93 [Foo fooWithFormat:@"%@"]; // expected-warning {{more '%' conversions than data arguments}}104 printf(s1); // expected-warning {{more '%' conversions than data arguments}}107 printf(s2); // expected-warning {{more '%' conversions than data arguments}}113 NSLog(ns1); // expected-warning {{more '%' conversions than data arguments}}116 NSLog(ns2); // expected-warning {{more '%' conversions than data arguments}}121 NSLog(ns6); // expected-warning {{more '%' conversions than data arguments}}231 …t an integral or Objective-C pointer type}} expected-warning{{more '%' conversions than data argum…
1118 dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_bool_to_mat3_vertex1119 dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_float_int_bool_to_mat2_vertex1120 dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_float_int_vec2_bool_bvec2_float_to_ma…1121 dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_float_ivec2_to_mat2_vertex1122 dEQP-GLES2.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_bool_to_mat3_vertex1123 dEQP-GLES2.functional.shaders.conversions.matrix_combine.float_ivec3_bvec3_vec4_ivec2_float_vec2_to…1124 dEQP-GLES2.functional.shaders.conversions.matrix_combine.int_int_int_int_to_mat2_vertex1125 dEQP-GLES2.functional.shaders.conversions.matrix_combine.int_ivec2_int_to_mat2_vertex1126 dEQP-GLES2.functional.shaders.conversions.matrix_combine.ivec3_ivec3_ivec3_to_mat3_vertex1127 dEQP-GLES2.functional.shaders.conversions.matrix_combine.ivec4_ivec4_ivec4_ivec4_to_mat4_vertex[all …]
778 def gen_order(conversions): argument779 key_set = set(conversions.iterkeys())783 conversions = {}786 conversions[in_type] = [] + VALID_CONVERSIONS[in_type]788 conversions[in_type] += SCALAR_TO_VECTOR_CONVERSIONS[in_type]791 value = conversions.get(key, [])792 conversions[key] = value + additional[key]794 for in_type in gen_order(conversions):795 for out_type in conversions[in_type]:
1519 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_vertex1520 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment1521 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_vertex1522 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment1523 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_vertex1524 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_fragment1525 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex1526 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_fragment1527 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_vertex1528 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_fragment[all …]
1510 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_vertex1511 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment1512 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_vertex1513 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment1514 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_vertex1515 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_fragment1516 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex1517 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_fragment1518 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_vertex1519 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_fragment[all …]
666 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_float_vertex667 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment668 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_int_vertex669 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment670 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_bool_vertex671 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_bool_fragment672 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_float_fragment673 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_int_fragment674 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_bool_vertex675 dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_bool_fragment[all …]
1546 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_vertex1547 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment1548 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_vertex1549 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment1550 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_vertex1551 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_fragment1552 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex1553 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_fragment1554 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_vertex1555 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_fragment[all …]
1586 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_vertex1587 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment1588 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_vertex1589 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment1590 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_vertex1591 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_bool_fragment1592 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex1593 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_fragment1594 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_vertex1595 dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_int_fragment[all …]
114 static const AttributeConversion conversions[12] = { variable133 for(i = 0; i < sizeof(conversions)/sizeof(conversions[0]); i++) { in ucol_sit_letterToAttributeValue()134 if(conversions[i].letter == letter) { in ucol_sit_letterToAttributeValue()135 return conversions[i].value; in ucol_sit_letterToAttributeValue()
170 conversions = {181 if key in conversions:182 mkfs_option[value] = conversions[key](tune2fs_dict, key)