/external/fonttools/Lib/fontTools/ttLib/tables/ |
D | _g_l_y_f.py | 274 ("x", self.coordinates[j][0]), 275 ("y", self.coordinates[j][1]), 292 coordinates = GlyphCoordinates() 300 coordinates.append((safeEval(attrs["x"]), safeEval(attrs["y"]))) 304 self.coordinates = coordinates 306 self.endPtsOfContours = [len(coordinates)-1] 308 self.coordinates.extend (coordinates) 310 self.endPtsOfContours.append(len(self.coordinates)-1) 347 return len(self.coordinates), len(self.endPtsOfContours) 385 self.coordinates = coordinates = GlyphCoordinates.zeros(nCoordinates) [all …]
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/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/ |
D | EuclideanIntegerPoint.java | 109 final int[] coordinates = getPoint(); in toString() local 110 for (int i = 0; i < coordinates.length; i++) { in toString() 111 buff.append(coordinates[i]); in toString() 112 if (i < coordinates.length - 1) { in toString()
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/external/mesa3d/src/gallium/docs/source/ |
D | resources.rst | 72 1D surface accessed with normalized coordinates. 81 - Must use normalized coordinates 95 - Must use unnormalized coordinates 102 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported) 106 2D surface accessed with normalized coordinates. 114 - Must use normalized coordinates 131 Mipmap dimensions are reduced in all 3 coordinates. 135 - Must use normalized coordinates 161 - Must use normalized coordinates
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 53 texture coordinates. The r and q coordinates may have been computed 74 texture and appropriate texture r coordinates could be used to 125 texture coordinates are computed as follows: 134 point's 3rd and 4th texture coordinates and r is half the point's
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/external/chromium-trace/catapult/tracing/docs/ |
D | coordinate-systems.md | 19 Internally the canvas has the _world_ coordinates. 21 The _world_ coordinates completely enclose the boxes we may draw, plus some 27 The _world_ coordinates are scaled by several factors: 44 The _deviceViewportRect_ is the visible browser window in _world_ coordinates.
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/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/py_contours_begin/ |
D | py_contours_begin.markdown | 38 Numpy array of (x,y) coordinates of boundary points of the object. 74 coordinates of the boundary of a shape. But does it store all the coordinates ? That is specified by 83 Below image of a rectangle demonstrate this technique. Just draw a circle on all the coordinates in
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.vertex_arrays.multiple_attributes.txt | 36 as coordinates and must have two or more components to form distinct coordinates. 37 First two components are coordinates and six subsequent attributes form two triangles
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D | functional.vertex_arrays.single_attribute.txt | 42 have two or more components to form distinct coordinates. First two components 43 are coordinates and six subsequent attributes form two triangles which define a
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.vertex_arrays.multiple_attributes.txt | 36 as coordinates and must have two or more components to form distinct coordinates. 37 First two components are coordinates and six subsequent attributes form two triangles
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D | functional.vertex_arrays.single_attribute.txt | 45 have two or more components to form distinct coordinates. First two components 46 are coordinates and six subsequent attributes form two triangles which define a
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/external/opencv3/doc/py_tutorials/py_gui/py_drawing_functions/ |
D | py_drawing_functions.markdown | 26 To draw a line, you need to pass starting and ending coordinates of line. We will create a black 47 To draw a circle, you need its center coordinates and radius. We will draw a circle inside the 65 To draw a polygon, first you need coordinates of vertices. Make those points into an array of shape 85 - Position coordinates of where you want put it (i.e. bottom-left corner where data starts).
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 9 Texture coordinates are always treated as four-dimensional, and referred to 84 If set, the incoming texture coordinates (nominally in the range [0,1]) 94 the texture coordinates and/or the fragment shader TEX/TXB/TXL 102 Color union used for texel coordinates that are outside the [0,width-1],
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/external/deqp/framework/referencerenderer/ |
D | design.txt | 76 + coordinates after viewport transform 85 + base coordinates
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/external/opencv3/doc/tutorials/highgui/raster-gdal/ |
D | raster_io_gdal.markdown | 18 - Given the corner coordinates of both the image and DEM, correllate the elevation data to the 64 ### Finding the corner coordinates 66 One easy method to find the corner coordinates of an image is to use the command-line tool gdalinfo.
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/external/opencv3/doc/tutorials/highgui/ |
D | intelperc.markdown | 27 the range of 0-1, representing the mapping of depth coordinates to the color 28 coordinates. (CV_32FC2)
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimpleVertexShader.hlsl | 35 // Store the texture coordinates for the pixel shader.
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimpleVertexShader.hlsl | 35 // Store the texture coordinates for the pixel shader.
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/external/pdfium/xfa/src/fxbarcode/qrcode/ |
D | BC_QRCoderMatrixUtil.cpp | 449 int32_t const* coordinates = in MaybeEmbedPositionAdjustmentPatterns() local 454 int32_t y = coordinates[i]; in MaybeEmbedPositionAdjustmentPatterns() 455 int32_t x = coordinates[j]; in MaybeEmbedPositionAdjustmentPatterns()
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/external/autotest/client/site_tests/ui_SettingsPage/ |
D | control.link | 26 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
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/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/py_contour_properties/ |
D | py_contour_properties.markdown | 80 coordinates in **(row, column)** format, while OpenCV gives coordinates in **(x,y)** format. So
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 48 // Vertex shader doesn't do anything except pass coordinates through. 124 // coordinates is equivalent to drawing to the entire screen. The texture is 125 // stretched over that square using texture coordinates (u, v) that range 126 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
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/external/autotest/client/site_tests/ui_SystemTray/ |
D | control.user.link | 28 mask_points is two coordinates [x, y, x, y]. The top left and bottom right of
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 69 // Vertex shader doesn't do anything except pass coordinates through. 145 // coordinates is equivalent to drawing to the entire screen. The texture is 146 // stretched over that square using texture coordinates (u, v) that range 147 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
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/external/fonttools/Lib/fontTools/ttLib/ |
D | __init__.py | 724 coordinates, endPts, flags = glyph.getCoordinates(glyfTable) 726 coordinates = coordinates + (offset, 0) 730 contour = coordinates[start:end].tolist()
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/external/webrtc/webrtc/modules/desktop_capture/mac/ |
D | desktop_configuration.mm | 50 // Inverts the position of |rect| from bottom-up coordinates to top-down, 116 // Cocoa uses bottom-up coordinates, so if the caller wants top-down then
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