Searched refs:cosBeta (Results 1 – 1 of 1) sorted by relevance
118 float cosBeta = ( a_2 + c_2 - b_2 ) / ( kp1.size * c ); in overlap() local120 float beta = acos( cosBeta ); in overlap()127 float triangleAreaA = a_2 * sinBeta * cosBeta; in overlap()