Searched refs:cos_theta (Results 1 – 6 of 6) sorted by relevance
326 x1 = arc->cx + a_cos_eta1 * arc->cos_theta - in check_endpoints()329 b_sin_eta1 * arc->cos_theta; in check_endpoints()333 x2 = arc->cx + a_cos_eta2 * arc->cos_theta - in check_endpoints()336 b_sin_eta2 * arc->cos_theta; in check_endpoints()365 arc->cos_theta = cos(arc->theta); in arc_init()406 arc->cos_theta = cos(arc->theta); in arc_init()591 x_b = arc->cx + a_cos_eta_b * arc->cos_theta - in arc_to_beziers()594 b_sin_eta_b * arc->cos_theta; in arc_to_beziers()595 x_b_dot = -a_sin_eta_b * arc->cos_theta - in arc_to_beziers()598 b_cos_eta_b * arc->cos_theta; in arc_to_beziers()[all …]
45 VGfloat cos_theta, sin_theta; member
78 Scalar cos_theta = internal::cos(theta); in computeRoots() local80 roots(0) = c2_over_3 + Scalar(2)*rho*cos_theta; in computeRoots()81 roots(1) = c2_over_3 - rho*(cos_theta + s_sqrt3*sin_theta); in computeRoots()82 roots(2) = c2_over_3 - rho*(cos_theta - s_sqrt3*sin_theta); in computeRoots()
262 const T& cos_theta = quaternion[0]; in QuaternionToAngleAxis() local278 T(2.0) * ((cos_theta < 0.0) in QuaternionToAngleAxis()279 ? atan2(-sin_theta, -cos_theta) in QuaternionToAngleAxis()280 : atan2(sin_theta, cos_theta)); in QuaternionToAngleAxis()
538 Scalar cos_theta = cos(theta);541 roots(0) = c2_over_3 - rho*(cos_theta + s_sqrt3*sin_theta); // == 2*rho*cos(theta+2pi/3)542 roots(1) = c2_over_3 - rho*(cos_theta - s_sqrt3*sin_theta); // == 2*rho*cos(theta+ pi/3)543 roots(2) = c2_over_3 + Scalar(2)*rho*cos_theta;
147 cmsFloat64Number cos_theta; in ToCartesian() local153 cos_theta = cos((M_PI * sp ->theta) / 180.0); in ToCartesian()157 L = sp ->r * cos_theta; in ToCartesian()