/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.c | 58 static GLuint createProgram(const char *srcVertex, const char * srcFragment) in createProgram() function 148 sShaderFlat.program = createProgram(sFlatVertexSource, in initShaderPrograms() 150 sShaderLit.program = createProgram(sLitVertexSource, in initShaderPrograms() 152 sShaderFade.program = createProgram(sFadeVertexSource, in initShaderPrograms()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
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D | es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render() 315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render() 253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
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D | es3fFboColorbufferTests.cpp | 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render() 235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render() 236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render() 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render() 496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() 622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render() 623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render() 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() [all …]
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D | es3fFramebufferBlitTests.cpp | 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render() 371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render() 486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
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D | es3fFboRenderTest.cpp | 539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() 540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() 622 deUint32 texShaderID = context.createProgram(&texShader); in render() 623 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 824 deUint32 shaderID = context.createProgram(&shader); in render() 861 deUint32 texShaderID = context.createProgram(&texShader); in render() 862 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() 1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() 1123 deUint32 flatShaderID = context.createProgram(&flatShader); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
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D | es3fVertexArrayObjectTests.cpp | 167 glu::ShaderProgram* createProgram (const VertexArrayState& state); 244 m_vaoProgram = createProgram(m_spec.vao); in init() 247 m_stateProgram = createProgram(m_spec.state); in init() 420 glu::ShaderProgram* VertexArrayObjectTest::createProgram (const VertexArrayState& state) in createProgram() function in deqp::gles3::Functional::VertexArrayObjectTest 686 glu::ShaderProgram* createProgram (const VertexArrayState& state); 820 m_vaoProgram = createProgram(m_spec.vao); in init() 823 m_stateProgram = createProgram(m_spec.state); in init() 996 glu::ShaderProgram* MultiVertexArrayObjectTest::createProgram (const VertexArrayState& state) in createProgram() function in deqp::gles3::Functional::MultiVertexArrayObjectTest
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D | es3fStencilTests.cpp | 329 m_shaderID = context.createProgram(&m_shader); in iterate() 348 m_shaderID = context.createProgram(&m_shader); in iterate()
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D | es3fDepthTests.cpp | 208 deUint32 shaderID = context.createProgram(&shader); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 704 deUint32 shaderID = context.createProgram(&shader); in render() 763 deUint32 texShaderID = ctx.createProgram(&texShader); in render() 862 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); in render() 863 deUint32 mixShaderID = context.createProgram(&mixShader); in render() 950 deUint32 shaderID = context.createProgram(&shader); in render() 1005 deUint32 shaderID = context.createProgram(&shader); in render() 1109 deUint32 colorShaderID = ctx.createProgram(&colorShader); in render() 1110 deUint32 texShaderID = ctx.createProgram(&texShader); in render() 1189 deUint32 shaderID = context.createProgram(&shader); in render() 1267 deUint32 flatShaderID = context.createProgram(&flatShader); in render() [all …]
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D | es2fStencilTests.cpp | 326 m_shaderID = context.createProgram(&m_shader); in iterate() 345 m_shaderID = context.createProgram(&m_shader); in iterate()
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D | es2fTextureSpecificationTests.cpp | 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() 597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() 1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
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D | es2fDepthTests.cpp | 205 deUint32 shaderID = context.createProgram(&shader); in render()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.h | 36 GLuint createProgram(const char* pVertexSource,
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D | video_render_opengles20.cc | 110 _program = createProgram(g_vertextShader, g_fragmentShader); in Setup() 268 GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource, in createProgram() function in webrtc::VideoRenderOpenGles20
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 176 return this->createProgram(programID); in finalize() 259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram() function in GrGLProgramBuilder
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D | GrGLProgramBuilder.h | 57 GrGLProgram* createProgram(GrGLuint programID);
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 179 m_program = m_gl.createProgram(); in Program() 187 m_program = m_gl.createProgram(); in Program()
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D | gluES3PlusWrapperFuncs.inl | 52 dst->createProgram = src.createProgram;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 31 gl->createProgram = &glCreateProgram;
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 482 m_refProgram = m_referenceCtx->context.createProgram(m_program); in init() 483 m_glProgram = m_glCtx->createProgram(m_program); in init()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 596 Program* createProgram (const glw::Functions& gl, EGLint api) in createProgram() function 740 programs[ctxNdx] = ProgramSp(createProgram(m_gl, api)); in executeForContexts() 968 programs[ctxNdx] = ProgramSp(createProgram(m_gl, api)); in executeForContexts()
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