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Searched refs:createProgram (Results 1 – 25 of 82) sorted by relevance

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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c58 static GLuint createProgram(const char *srcVertex, const char * srcFragment) in createProgram() function
148 sShaderFlat.program = createProgram(sFlatVertexSource, in initShaderPrograms()
150 sShaderLit.program = createProgram(sLitVertexSource, in initShaderPrograms()
152 sShaderFade.program = createProgram(sFadeVertexSource, in initShaderPrograms()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
Des3fFboInvalidateTests.cpp149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render()
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
[all …]
Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
Des3fFboColorbufferTests.cpp234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render()
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render()
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render()
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render()
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render()
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render()
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
[all …]
Des3fFramebufferBlitTests.cpp77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render()
371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render()
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
Des3fFboRenderTest.cpp539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
540 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
622 deUint32 texShaderID = context.createProgram(&texShader); in render()
623 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
824 deUint32 shaderID = context.createProgram(&shader); in render()
861 deUint32 texShaderID = context.createProgram(&texShader); in render()
862 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
1122 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
1123 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
[all …]
Des3fFboMultisampleTests.cpp88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
Des3fVertexArrayObjectTests.cpp167 glu::ShaderProgram* createProgram (const VertexArrayState& state);
244 m_vaoProgram = createProgram(m_spec.vao); in init()
247 m_stateProgram = createProgram(m_spec.state); in init()
420 glu::ShaderProgram* VertexArrayObjectTest::createProgram (const VertexArrayState& state) in createProgram() function in deqp::gles3::Functional::VertexArrayObjectTest
686 glu::ShaderProgram* createProgram (const VertexArrayState& state);
820 m_vaoProgram = createProgram(m_spec.vao); in init()
823 m_stateProgram = createProgram(m_spec.state); in init()
996 glu::ShaderProgram* MultiVertexArrayObjectTest::createProgram (const VertexArrayState& state) in createProgram() function in deqp::gles3::Functional::MultiVertexArrayObjectTest
Des3fStencilTests.cpp329 m_shaderID = context.createProgram(&m_shader); in iterate()
348 m_shaderID = context.createProgram(&m_shader); in iterate()
Des3fDepthTests.cpp208 deUint32 shaderID = context.createProgram(&shader); in render()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render()
763 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
862 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); in render()
863 deUint32 mixShaderID = context.createProgram(&mixShader); in render()
950 deUint32 shaderID = context.createProgram(&shader); in render()
1005 deUint32 shaderID = context.createProgram(&shader); in render()
1109 deUint32 colorShaderID = ctx.createProgram(&colorShader); in render()
1110 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
1189 deUint32 shaderID = context.createProgram(&shader); in render()
1267 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
[all …]
Des2fStencilTests.cpp326 m_shaderID = context.createProgram(&m_shader); in iterate()
345 m_shaderID = context.createProgram(&m_shader); in iterate()
Des2fTextureSpecificationTests.cpp570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D()
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube()
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
Des2fDepthTests.cpp205 deUint32 shaderID = context.createProgram(&shader); in render()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.h36 GLuint createProgram(const char* pVertexSource,
Dvideo_render_opengles20.cc110 _program = createProgram(g_vertextShader, g_fragmentShader); in Setup()
268 GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource, in createProgram() function in webrtc::VideoRenderOpenGles20
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp176 return this->createProgram(programID); in finalize()
259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram() function in GrGLProgramBuilder
DGrGLProgramBuilder.h57 GrGLProgram* createProgram(GrGLuint programID);
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp179 m_program = m_gl.createProgram(); in Program()
187 m_program = m_gl.createProgram(); in Program()
DgluES3PlusWrapperFuncs.inl52 dst->createProgram = src.createProgram;
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl31 gl->createProgram = &glCreateProgram;
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp482 m_refProgram = m_referenceCtx->context.createProgram(m_program); in init()
483 m_glProgram = m_glCtx->createProgram(m_program); in init()
/external/deqp/modules/egl/
DteglRenderTests.cpp596 Program* createProgram (const glw::Functions& gl, EGLint api) in createProgram() function
740 programs[ctxNdx] = ProgramSp(createProgram(m_gl, api)); in executeForContexts()
968 programs[ctxNdx] = ProgramSp(createProgram(m_gl, api)); in executeForContexts()

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