Searched refs:createShaderProgramv (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 472 static GLW_APICALL deUint32 GLW_APIENTRY createShaderProgramv (deUint32 type, deInt32 count, const … in createShaderProgramv() function 482 return context->gl.createShaderProgramv(type, 1, &srcPtr); in createShaderProgramv() 485 return context->gl.createShaderProgramv(type, count, strings); in createShaderProgramv() 517 dst->createShaderProgramv = createShaderProgramv; in initFunctions()
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D | gluES3PlusWrapperFuncs.inl | 54 dst->createShaderProgramv = src.createShaderProgramv;
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D | gluCallLogWrapper.inl | 719 glw::GLuint returnValue = m_gl.createShaderProgramv(type, count, strings);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 54 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwInitES32Direct.inl | 61 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwFunctions.inl | 105 glCreateShaderProgramvFunc createShaderProgramv; variable
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D | glwInitES31.inl | 54 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitES32.inl | 61 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitGL42.inl | 68 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgr…
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D | glwInitGL41.inl | 67 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitGL44.inl | 81 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgr…
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D | glwInitGL43.inl | 72 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgr…
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D | glwInitGL45.inl | 104 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgr…
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D | glwImpl.inl | 804 return gl->createShaderProgramv(type, count, strings);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 105 gl->createShaderProgramv = glCreateShaderProgramv;
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