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Searched refs:createT (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/core/
DSkSpriteBlitter_RGB16.cpp324 blitter = allocator->createT<Sprite_D16_S32_BlitRowProc>(source); in ChooseD16()
332 blitter = allocator->createT<Sprite_D16_S4444_Opaque>(source); in ChooseD16()
334 blitter = allocator->createT<Sprite_D16_S4444_Blend>(source, alpha >> 4); in ChooseD16()
339 blitter = allocator->createT<Sprite_D16_S16_Opaque>(source); in ChooseD16()
341 blitter = allocator->createT<Sprite_D16_S16_Blend>(source, alpha); in ChooseD16()
354 blitter = allocator->createT<Sprite_D16_SIndex8_Opaque>(source); in ChooseD16()
356 blitter = allocator->createT<Sprite_D16_SIndex8_Blend>(source, alpha); in ChooseD16()
360 blitter = allocator->createT<Sprite_D16_SIndex8A_Opaque>(source); in ChooseD16()
362 blitter = allocator->createT<Sprite_D16_SIndex8A_Blend>(source, alpha); in ChooseD16()
DSkSpriteBlitter_ARGB32.cpp276 blitter = allocator->createT<Sprite_D32_S4444_XferFilter>(source, paint); in ChooseL32()
278 blitter = allocator->createT<Sprite_D32_S4444_Opaque>(source); in ChooseL32()
280 blitter = allocator->createT<Sprite_D32_S4444>(source); in ChooseL32()
287 blitter = allocator->createT<Sprite_D32_S32A_XferFilter>(source, paint); in ChooseL32()
291 blitter = allocator->createT<Sprite_D32_S32>(source, alpha); in ChooseL32()
DSkBlitter.cpp813 return allocator->createT<SkNullBlitter>(); in Choose()
839 return allocator->createT<SkNullBlitter>(); in Choose()
897 return allocator->createT<SkNullBlitter>(); in Choose()
902 return allocator->createT<SkNullBlitter>(); in Choose()
912 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); in Choose()
914 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose()
916 blitter = allocator->createT<SkA8_Blitter>(device, *paint); in Choose()
934 blitter = allocator->createT<SkARGB32_Shader_Blitter>( in Choose()
937 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); in Choose()
939 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); in Choose()
[all …]
DSkSpriteBlitter4f.cpp75 return allocator->createT<Sprite_F16>(source, paint); in ChooseF16()
125 return allocator->createT<Sprite_sRGB>(source, paint); in ChooseS32()
DSkBitmapProcShader.cpp249 shader = allocator->createT<SkEmptyShader>(); in SkCreateBitmapShader()
255 shader = allocator->createT<SkColorShader>(color); in SkCreateBitmapShader()
261 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); in SkCreateBitmapShader()
DSkBlitter_RGB16.cpp908 blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint, in SkBlitter_ChooseD565()
911 blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext); in SkBlitter_ChooseD565()
917 blitter = allocator->createT<SkNullBlitter>(); in SkBlitter_ChooseD565()
920 blitter = allocator->createT<SkRGB16_Black_Blitter>(device, paint); in SkBlitter_ChooseD565()
923 blitter = allocator->createT<SkRGB16_Opaque_Blitter>(device, paint); in SkBlitter_ChooseD565()
925 blitter = allocator->createT<SkRGB16_Blitter>(device, paint); in SkBlitter_ChooseD565()
DSkSmallAllocator.h55 T* createT(const Args&... args) { in createT() function
DSkBlitter_PM4f.cpp377 return allocator->createT<SkState_Shader_Blitter<State>>(device, paint, shaderContext); in create()
383 return allocator->createT<SkState_Blitter<State>>(device, paint); in create()
/external/skia/tests/
DSmallAllocatorTest.cpp34 CountingClass* c = alloc.template createT<CountingClass>(); in test_allocator()
80 DummyContainer* container = alloc.createT<DummyContainer>(&d); in DEF_TEST()
/external/skia/src/utils/
DSkTextureCompressor_LATC.cpp500 return allocator->createT< in CreateLATCBlitter()
DSkTextureCompressor_R11EAC.cpp655 return allocator->createT< in CreateR11EACBlitter()
DSkTextureCompressor_ASTC.cpp2075 return allocator->createT< in CreateASTCBlitter()