Searched refs:create_texture (Results 1 – 5 of 5) sorted by relevance
178 static GrTexture* create_texture(GrContext* context) { in create_texture() function191 SkAutoTUnref<GrTexture> srcTexture(create_texture(context)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()214 SkAutoTUnref<GrTexture> srcTexture(create_texture(context)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
233 create_texture(struct pipe_context *pipe, enum pipe_format format, in create_texture() function273 texture = create_texture(pipe, format, width, height); in create_tex_and_view()376 dsrb->texture = create_texture(pipe, dsrb->format, width, height); in vg_context_update_depth_stencil_rb()
654 dEQP-EGL.functional.sharing.gles2.multithread.simple.images.texture_source.create_texture696 …GL.functional.sharing.gles2.multithread.simple_egl_server_sync.images.texture_source.create_texture
1081 dEQP-EGL.functional.sharing.gles2.multithread.simple.images.texture_source.create_texture1499 dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.create_texture1917 …GL.functional.sharing.gles2.multithread.simple_egl_server_sync.images.texture_source.create_texture