Searched refs:curInLoc (Results 1 – 1 of 1) sorted by relevance
239 int curInLoc = 0; in genFragmentShader() local263 …shader << "layout(location = " << curInLoc << ") flat in " << transportTypeStr << " " << (valueTyp… in genFragmentShader()268 curInLoc += numLocs; in genFragmentShader()