Home
last modified time | relevance | path

Searched refs:currentTexUnitSave (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta.c3247 const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit; in _mesa_meta_GenerateMipmap() local
3290 if (currentTexUnitSave != 0) in _mesa_meta_GenerateMipmap()