Searched refs:customColorOut (Results 1 – 1 of 1) sorted by relevance
231 const bool customColorOut = usesInout; in genFragmentShader() local241 if (customColorOut) in genFragmentShader()272 …genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", spec.values, "v_", DE_NUL… in genFragmentShader()359 const bool customColorOut = usesInout; in specializeFragmentShader() local361 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader()369 if (customColorOut) in specializeFragmentShader()472 const bool customColorOut = usesInout; in generateFragmentSpecialization() local473 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization()481 if (customColorOut) in generateFragmentSpecialization()